# Existing problems

Up to now, we have researched many pain points in the GameFi industry, directly related to 3 stakeholders.

## **1. For Real Players**

* Players have to pay high "entry fee" which also makes it difficult for new players to enter the game if they do not have a strong financial base or any strategies to gain breakeven &#x20;
* Gameplay is geared more towards earning than making it fun, which makes it a poor experience for every player.&#x20;
* Only a few game studios offer multi-devices when launching.&#x20;
* The high gas fee rate in blockchain games is a burden on the players.
* Once added to the staking pool, players cannot use their staked tokens or NFTs for in-game tasks.
* In the game ecosystem, there are fewer tasks to enjoy, less utilities for tokens & NFTs.

![](https://310940150-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtqVRYsDbX9yGZcE9Td6k%2Fuploads%2FyKS3OC9RJSc6DbfodaKC%2FMONSTERRA%20PDeck-01.png?alt=media\&token=605fb4f2-a6a0-47a5-9c07-4440e3a9971a)

## 2. For Crypto Investors (Individuals)

* Investors get a lower and shorter return on investment with ponzi gamefi models
* Crypto markets fluctuate in general: every sector goes through a winter period
* Several big gamefi names have come down as Axie Infinity and Step N, losing investors' trust in the industry
* Gamefi projects have an average lifespan of 2 weeks to 1 month, which poses risks to investors.

## 3. For Game Publishers

* High competitive rate for fun gameplay/ product development
* Tokens and NFTs are unfamiliar to traditional gamers. It is a complicated technology for most of them.
* Platform restriction as on Apple store and Google Play store for featuring crypto/NFT project
* Inflation of tokens and NFTs can lead to a decrease in the game economy and its collapse. When the crisis peaks, users leave the game quickly.
