Existing problems

Up to now, we have researched many pain points in the GameFi industry, directly related to 3 stakeholders.

1. For Real Players

  • Players have to pay high "entry fee" which also makes it difficult for new players to enter the game if they do not have a strong financial base or any strategies to gain breakeven

  • Gameplay is geared more towards earning than making it fun, which makes it a poor experience for every player.

  • Only a few game studios offer multi-devices when launching.

  • The high gas fee rate in blockchain games is a burden on the players.

  • Once added to the staking pool, players cannot use their staked tokens or NFTs for in-game tasks.

  • In the game ecosystem, there are fewer tasks to enjoy, less utilities for tokens & NFTs.

2. For Crypto Investors (Individuals)

  • Investors get a lower and shorter return on investment with ponzi gamefi models

  • Crypto markets fluctuate in general: every sector goes through a winter period

  • Several big gamefi names have come down as Axie Infinity and Step N, losing investors' trust in the industry

  • Gamefi projects have an average lifespan of 2 weeks to 1 month, which poses risks to investors.

3. For Game Publishers

  • High competitive rate for fun gameplay/ product development

  • Tokens and NFTs are unfamiliar to traditional gamers. It is a complicated technology for most of them.

  • Platform restriction as on Apple store and Google Play store for featuring crypto/NFT project

  • Inflation of tokens and NFTs can lead to a decrease in the game economy and its collapse. When the crisis peaks, users leave the game quickly.

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