# Mongen Stats

> Mongen's stats will be calculated based on the race, body parts, and rarity figures. Each Mongen has basic stats encompassing of:&#x20;

* <img src="/files/J5WQ5iPI22wq1G18R2ZD" alt="" data-size="line">**HP**: Health&#x20;
* <img src="/files/8vnXVGckINCoYdew76kF" alt="" data-size="line">**ST**: Sturdiness&#x20;
* <img src="/files/7JIpJagdpXJNqpketcv9" alt="" data-size="line">**MG**: Magic&#x20;
* <img src="/files/pB4VsotROBd6jEaHfW1P" alt="" data-size="line">**AG**: Aggression&#x20;

## Trait <a href="#trait" id="trait"></a>

> Each Mongen is a result of the combination of body parts

* **Form**: Body outline and stands for race of Mongen
* **Head:** Determine list of basic skill that Mongen can learn. Rarity and number of skill in list depends on rarity of part. The list of skill is random from the moment Mongen is born.
* **Eyes:** Determine list of Ultimate Skill that Mongen can learn. Rarity and number of skill in list depends on rarity of part. The list of skill is random from the moment Mongen is born.
* **Horns:** Determine kind of troop that Mongen owned in slot #1, stand in front of Mongen. Rarity of troop depends on rarity of this part. Each troop has its own basic skill and Ultimate Skill.
* **Tail:** Determine kind of troop that Mongen owned in slot #2, stand in the middle of team. Rarity of troop depends on rarity of this part. Each troop has its own basic skill and Ultimate Skill.
* **Back:** Determine kind of troop that Mongen owned in slot #3, stand behind Mongen. Rarity of troop depends on rarity of this part. Each troop has its own basic skill and Ultimate Skill.

> Each Mongen DNA contains:

* **Primary Trait**: Body parts of Self-Mongen.
* **Relative Trait Father**: Body parts of Father-Mongen.
* **Relative Trait Mother**: Body parts of Mother-Mongen.
* **Hidden Trait**: Body parts of Mongen race.

> Distribution of trait types

<table data-header-hidden><thead><tr><th align="center">Parts</th><th width="186.33333333333331" align="center"></th><th width="200" align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><strong>Part</strong></td><td align="center"><strong>Primary Trait</strong></td><td align="center"><strong>Relative Trait Father</strong></td><td align="center"><strong>Relative Trait Mother</strong></td><td align="center"><strong>Hidden Trait</strong></td></tr><tr><td align="center"><strong>Form</strong></td><td align="center">50%</td><td align="center">25%</td><td align="center">25%</td><td align="center">0%</td></tr><tr><td align="center"><strong>Head</strong></td><td align="center">40%</td><td align="center">25%</td><td align="center">25%</td><td align="center">10%</td></tr><tr><td align="center"><strong>Eyes</strong></td><td align="center">35%</td><td align="center">30%</td><td align="center">25%</td><td align="center">10%</td></tr><tr><td align="center"><strong>Horns</strong></td><td align="center">35%</td><td align="center">25%</td><td align="center">30%</td><td align="center">10%</td></tr><tr><td align="center"><strong>Tail</strong></td><td align="center">35%</td><td align="center">30%</td><td align="center">25%</td><td align="center">10%</td></tr><tr><td align="center"><strong>Back</strong></td><td align="center">30%</td><td align="center">20%</td><td align="center">20%</td><td align="center">30%</td></tr></tbody></table>

## Rarity

Rarity is used to define the maximum power potential of Mongens.

Rarity is classified into 5 types which are: <img src="/files/7ptQ3xZC09eYfUGO3RNz" alt="" data-size="line">**Common**, <img src="/files/Ng2MYuHreSjfPq8b9VxY" alt="" data-size="line">**Uncommon,** <img src="/files/t8FHhAD18KkoGUraGbDf" alt="" data-size="line">**Rare**, <img src="/files/UslkIqEp6AU4fytkYRx5" alt="" data-size="line">**Epic**, and <img src="/files/1x71EdKI7uWX6e03VQWN" alt="" data-size="line">**Legendary**.

The rarity is represented by the Aura upon the Mongen. &#x20;

Designs to reflect the rarity:

<table><thead><tr><th width="193" align="center"></th><th width="150" align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><strong>Rarity</strong></td><td align="center"><strong>Class</strong></td><td align="center"><strong>Stats rate</strong></td><td align="center"><strong>Rate</strong></td></tr><tr><td align="center"><img src="/files/7ptQ3xZC09eYfUGO3RNz" alt="" data-size="line">Common</td><td align="center">D</td><td align="center">1</td><td align="center">55%</td></tr><tr><td align="center"><img src="/files/Ng2MYuHreSjfPq8b9VxY" alt="" data-size="line">Uncommon</td><td align="center">C</td><td align="center">1.05</td><td align="center">30%</td></tr><tr><td align="center"><img src="/files/t8FHhAD18KkoGUraGbDf" alt="" data-size="line">Rare</td><td align="center">B</td><td align="center">1.1</td><td align="center">10%</td></tr><tr><td align="center"><img src="/files/UslkIqEp6AU4fytkYRx5" alt="" data-size="line">Epic</td><td align="center">A</td><td align="center">1.15</td><td align="center">4%</td></tr><tr><td align="center"><img src="/files/1x71EdKI7uWX6e03VQWN" alt="" data-size="line">Legendary</td><td align="center">S</td><td align="center">1.3</td><td align="center">1%</td></tr></tbody></table>

## Evolution&#x20;

Evolution level stands for Mongen level limitation and increases statistics of Mongens slightly.

|                                                                                                                                                                                                                                                                                                                             |                        |                 |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :--------------------: | :-------------: |
|                                                                                                                                                        **Evolution**                                                                                                                                                        | **Level cap increase** | **Total level** |
|                                                                                                                               <img src="/files/jbP4Mp918R5XgYtGsmdG" alt="" data-size="line">                                                                                                                               |            0           |        10       |
|                                                                                                <img src="/files/O99PaDcnGpgH1mLg3ClF" alt="" data-size="line"><img src="/files/pZCAPP4byJ1kgKKHNLui" alt="" data-size="line">                                                                                               |           10           |        20       |
|                                                                <img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line">                                                                |           15           |        35       |
|                                 <img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line">                                |           25           |        60       |
| <img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"><img src="/files/gPnpzHboZeoPYIQswZYg" alt="" data-size="line"> |           40           |       100       |

## Level&#x20;

Level is the Mongen grow-up statistic.&#x20;

Each level of Mongen need a certain amount of Foods <img src="/files/L0Rnq47EOJkqBAkG0WoJ" alt="" data-size="line">for reaching next level.&#x20;

Mongen statistics will increase as they are level up.


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